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June 1st, 2008 by Rival Saga
June 1, 2008 – After only three days following the release of Rival Saga Build 0.1.4a, the Rival Saga team has unveiled yet another version of their newest Flash Role-Playing Game – Rival Saga Build 0.2.0a.
The new and improved version showcases a number of changes and additions, including:
- NPCs will now be loaded only once when players move between zones
- Action Point(AP) system during battle mode
- Drink potion during battle now requires at least 1 Action Point
- Functional “Quest” button on the map (Click on this to check the quests you currently have)
- New random number class for random number functions
Aside from these, Rival Saga Build 0.2.0a also includes fixes to the following previously reported bugs:
- Bug in Hilsh City Scene 9
- Targeting bug in battle platform
- NPC disappearing bug while entering the zone
- Reward bug – bug which still enables players to receive reward even when defeated in battle (You can only receive the reward if you win)
According to the Rival Saga team, these improvements should help make the game even more appealing and enjoyable to gamers all over the world. They are also continuously working on making the game even better.
To know more about the details of the game or to sign up for free, please visit http://game.rivalsaga.com.
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